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Model-Kit “Anubis” – The Series Is Complete!
Anubis is the third and final model kit in my “Zone of the Enders” series. For those who have been following my blog posts, you know that my very first model kit was “Vic Viper,” and shortly after, I assembled “Jehuty.” Naturally, the last mecha (or “Orbital Frame” as they’re called in Z.O.E.) couldn’t be left out. However, things didn’t go smoothly during the assembly this time… In general, Anubis doesn’t differ significantly from the other model kits. It’s actually the “easiest” to assemble because it doesn’t have stickers like Vic Viper nor tiny parts like Vic Viper or Jehuty. Nevertheless, the kit was delivered in a box twice the…
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Model-Kit “Valimar”
Actually, after the model kits of ‘Vic Viper’ and ‘Jehuty,’ ‘Anubis’ was supposed to follow, but it had to be put on hold because I lost a few parts. So far, my approach to working on model kits has always been as follows: This was supposed to ‘save time’ because I would first remove the parts from the grids with the appropriate tools and then assemble them, creating a logical division of work without constantly switching between tasks. Unfortunately, this proved to be inconvenient and did not actually save time for two reasons. Firstly, with many similar-looking pieces, it’s very challenging to find them accurately in the bags. Secondly, in…
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Model Kit “Jehuty”
After I finished the model kit from Vic Viper (see the article HERE), I ordered the two other model kits from Jehuty and Anubis shortly afterwards. These arrived from Japan after just a few weeks. It has to be said that Jehuty is available in two versions as a model of KOTOBUKIYA: a normal and an HD version. The normal one looks quite boring and is kept in matte gray tones. I decided on the HD version (even if it was a bit more expensive) because it has stronger blue tones and also comes with wings and an attack ring (later weapon arsenal in the game). The procedure for assembling…
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Model Kit “Vic Viper” and Craft Evenings
Actually it is quite embarrassing for me, how I came to model making in the first place… but for the sake of completeness I would like to explain it here. When it comes to designing digital media (signatures, websites, products etc.) my story started quite early in the middle of the 2000s, designing things with Photoshop or similar programs for school or as a hobby in forums. But when it came to “plastic” things – things that cannot be reset digitally and therefore mistakes are punished faster – I was very reserved. Every once in a while I did something, like a homemade teemo figure (from League of Legends), but…